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RemapperRemap Method
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This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]
Remaps the specified source.
Namespace:
Furcadia.Drawing.Graphics
Assembly:
FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 59
Syntax public static Bitmap Remap(
byte[] source,
int width,
int height,
string colourcode,
int highlight
)
Public Shared Function Remap (
source As Byte(),
width As Integer,
height As Integer,
colourcode As String,
highlight As Integer
) As Bitmap
Dim source As Byte()
Dim width As Integer
Dim height As Integer
Dim colourcode As String
Dim highlight As Integer
Dim returnValue As Bitmap
returnValue = Remapper.Remap(source,
width, height, colourcode, highlight)
public:
static Bitmap^ Remap(
array<unsigned char>^ source,
int width,
int height,
String^ colourcode,
int highlight
)
static member Remap :
source : byte[] *
width : int *
height : int *
colourcode : string *
highlight : int -> Bitmap
Parameters
- source
- Type: SystemByte
The source. - width
- Type: SystemInt32
The width. - height
- Type: SystemInt32
The height. - colourcode
- Type: SystemString
The colourcode. - highlight
- Type: SystemInt32
The highlight.
Return Value
Type:
Bitmap[Missing <returns> documentation for "M:Furcadia.Drawing.Graphics.Remapper.Remap(System.Byte[],System.Int32,System.Int32,System.String,System.Int32)"]
See Also