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NetServerEventArgs Constructor (ConnectionPhase, ServerInstructionType)
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This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]
Game Server Status Event Arguments
Namespace:
Furcadia.Net
Assembly:
FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 59
Syntax public NetServerEventArgs(
ConnectionPhase phase,
ServerInstructionType Instruction = ServerInstructionType.Unknown
)
Public Sub New (
phase As ConnectionPhase,
Optional Instruction As ServerInstructionType = ServerInstructionType.Unknown
)
Dim phase As ConnectionPhase
Dim Instruction As ServerInstructionType
Dim instance As New NetServerEventArgs(phase, Instruction)
public:
NetServerEventArgs(
ConnectionPhase phase,
ServerInstructionType Instruction = ServerInstructionType::Unknown
)
new :
phase : ConnectionPhase *
?Instruction : ServerInstructionType
(* Defaults:
let _Instruction = defaultArg Instruction ServerInstructionType.Unknown
*)
-> NetServerEventArgs
Parameters
- phase
- Type: Furcadia.NetConnectionPhase
Server ConnectionPhase - Instruction (Optional)
- Type: Furcadia.NetServerInstructionType
Game ServerInstructionType to client
See Also