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NetConnectionParseServerChannel Method
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This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]
Parse Channel Data
Namespace:
Furcadia.Net.DirectConnection
Assembly:
FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 59
Syntax public void ParseServerChannel(
string data,
bool Handled
)
Public Sub ParseServerChannel (
data As String,
Handled As Boolean
)
Dim instance As NetConnection
Dim data As String
Dim Handled As Boolean
instance.ParseServerChannel(data, Handled)
public:
void ParseServerChannel(
String^ data,
bool Handled
)
member ParseServerChannel :
data : string *
Handled : bool -> unit
Parameters
- data
- Type: SystemString
Raw Game Server to Client instruction
- Handled
- Type: SystemBoolean
Is this data already handled?
Remarks
This is derived content from the Furcadia Dev Docs and Furcadia
Technical Resources
Update 23 Avatar Movement http://dev.furcadia.com/docs/023_new_movement.pdf
Update 27 Movement http://dev.furcadia.com/docs/027_movement.html
FTR http://ftr.icerealm.org/ref-instructions/
See Also