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NetConnectionParseServerChannel Method

This stuff is still in the planning stages. Any questions or Comments are welcome.

[This is preliminary documentation and is subject to change.]

Parse Channel Data

Namespace:  Furcadia.Net.DirectConnection
Assembly:  FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 59
Syntax
public void ParseServerChannel(
	string data,
	bool Handled
)

Parameters

data
Type: SystemString
Raw Game Server to Client instruction
Handled
Type: SystemBoolean
Is this data already handled?
Remarks
This is derived content from the Furcadia Dev Docs and Furcadia Technical Resources

Update 23 Avatar Movement http://dev.furcadia.com/docs/023_new_movement.pdf

Update 27 Movement http://dev.furcadia.com/docs/027_movement.html

FTR http://ftr.icerealm.org/ref-instructions/

See Also