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Furcadia.Net.DirectConnection Namespace |
[This is preliminary documentation and is subject to change.]
Class | Description | |
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![]() | ClientBase |
Furcadia base proxy connect between Client and Server. This is a low
level class that handles the raw connections and furcadia
proxy/firewall settings.
We don't have TLS/SSL handling here, so therefore, Furcadia Settings for this are disabled |
![]() | IniParser |
Read settings from Ini files
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![]() | NetConnection |
This Instance handles the current Furcadia Connection Session. For Proxy ProxySession Part2: Furcadia connection Controls, In/Out Ports, Host, Character Ini file. Connect, Disconnect, Reconnect Part3: This Class Links loosely to the GUI |
![]() | NetConnectionException |
Desctiption of NetConnectionException.
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Delegate | Description | |
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![]() | ClientBaseActionDelegate | |
![]() | ClientBaseDataEventHandler | |
![]() | ClientBaseDataEventHandler2 | |
![]() | ClientBaseErrorEventHandler | |
![]() | NetConnectionClientStatusChangedEventHandler | |
![]() | NetConnectionDataHandler |
Send Data to Furcadia Client or Game Server
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![]() | NetConnectionOnErrorEventHandler | |
![]() | NetConnectionProcessChannel | |
![]() | NetConnectionProcessInstruction |
Send Server to Client Instruction object to Sub-classed for handling.
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![]() | NetConnectionServerStatusChangedEventHandler | |
![]() | NetConnectionThroatTiredEnabled |
Throat Tired even handler
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