NetConnection Class |
[This is preliminary documentation and is subject to change.]
Part2: Furcadia connection Controls, In/Out Ports, Host, Character Ini file. Connect, Disconnect, Reconnect
Part3: This Class Links loosely to the GUI
Namespace: Furcadia.Net.DirectConnection
The NetConnection type exposes the following members.
Name | Description | |
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NetConnection | Initializes a new instance of the NetConnection class | |
NetConnection(ClientOptions) | Initializes a new instance of the NetConnection class |
Name | Description | |
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BanishList |
Gets the banish list.
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BanishName |
Current Name for Banish Operations
We mirror Furcadia's Banish system for efficiency | |
ConnectedFurre |
Connected Furre (Who we are)
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ConnectedFurreId |
Gets or sets the connected furre identifier.
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ConnectedFurreName |
Gets or sets the name of the connected furre.
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Dream |
Current Dream Information with Furre List
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Furres |
Gets or sets the furres.
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HasShare |
We have Dream Share or We are Dream owner
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InDream | ||
IsServerSocketConnected |
Gets a value indicating whether this instance is server socket connected.
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Player |
Current Triggering player
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ServerConnectPhase |
Current server connection phase
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ServerStatus |
Server Connection status
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ThroatTired |
ServerQueue Throat Tired Mode
When set, a Timer is created to make us wait till the time is clear to resume. |
Name | Description | |
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Connect |
Connect the Proxy to the Furcadia Game server
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Disconnect |
Disconnects this instance.
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Dispose |
implementation of Dispose pattern callable by consumers.
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Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetEnumIntT | ||
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
IsConnectedCharacter |
Are we the current executing character?
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IsConnectedCharacter(IFurre) |
Is the target furre the connected characyer?
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MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
OnThroatTiredTrigger |
Called when [throat tired trigger].
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ParseServerChannel |
Parse Channel Data
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ParseServerData |
Parse Server Data
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SendError |
send errors to the error handler
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SendFormattedTextToServer |
Format basic furcadia commands and send to server
We also mirror the client to server banish system. This maybe a good place to place Proxy/Bot commands for controls default to say or "normal spoken command" | |
SendToServer |
Send a raw instruction to Server through the Load Balancer
| |
TextToServer |
Text Channel Prefixes (shout,whisper emote, Raw Server command)
default to say or "normal spoken command" | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
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Error |
This is triggered when a handled Exception is thrown.
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ProcessServerChannelData |
Process Display Text and Channels
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ProcessServerInstruction | ||
ServerConnected |
Occurs when [server connected].
| |
ServerData2 |
Occurs when [server data2].
| |
ServerDisconnected |
This is triggered when the Server Disconnects
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ServerStatusChanged |
Track the Server Status
|
Name | Description | |
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Repq | ||
TroatTiredEventHandler |
The troat tired event handler
|
Name | Description | |
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AsDouble |
Ases the double.
(Defined by ObjectExtensions.) | |
AsInt16 |
converts an object to 16 bit integer
(Defined by ObjectExtensions.) | |
AsInt32 |
Ases the int32.
(Defined by ObjectExtensions.) | |
AsInt64 |
Ases the int64.
(Defined by ObjectExtensions.) | |
AsString |
Ases the string.
(Defined by ObjectExtensions.) |