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NetProxyDisconnectServerAndClientStreams Method
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This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]
Disconnect from the Furcadia game-server and Furcadia client
Namespace:
Furcadia.Net.Proxy
Assembly:
FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 59
Syntax public virtual void DisconnectServerAndClientStreams()
Public Overridable Sub DisconnectServerAndClientStreams
Dim instance As NetProxy
instance.DisconnectServerAndClientStreams()
public:
virtual void DisconnectServerAndClientStreams()
abstract DisconnectServerAndClientStreams : unit -> unit
override DisconnectServerAndClientStreams : unit -> unit
See Also