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Furcadia.Net.Proxy Namespace |
[This is preliminary documentation and is subject to change.]
| Class | Description | |
|---|---|---|
| NetProxy |
Furcadia base proxy connect between Client and Server. This is a low
level class that handles the raw connections and furcadia
proxy/firewall settings.
We don't have TLS/SSL handling here, so therefore, Furcadia Settings for this are disabled | |
| ProxySession |
This Instance handles the current Furcadia Session.
Part1: Manage MonkeySpeak Engine Start,Stop,Restart. System Variables, MonkeySpeak Execution Triggers Part2: Furcadia Proxy Controls, In/Out Ports, Host, Character Ini file. Connect, Disconnect, Reconnect Part2a: Proxy Functions do link to Monkey Speak trigger execution Part3: This Class Links loosely to the GUI |
| Delegate | Description | |
|---|---|---|
| ProxySessionClientStatusChangedEventHandler | ||
| ProxySessionDataEventHandler2 | ||
| ProxySessionDataHandler |
Send Data to Furcadia Client or Game Server
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| ProxySessionErrorEventHandler | ||
| ProxySessionOnErrorEventHandler | ||
| ProxySessionProcessChannel | ||
| ProxySessionProcessInstruction |
Send Server to Client Instruction object to Sub-classed for handling.
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| ProxySessionServerStatusChangedEventHandler | ||
| ProxySessionThroatTiredEnabled |
Throat Tired even handler
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