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ClientBase Methods

This stuff is still in the planning stages. Any questions or Comments are welcome.

[This is preliminary documentation and is subject to change.]

The ClientBase type exposes the following members.

Methods
  NameDescription
Public methodConnect
Connects to the Furcadia game server
Public methodDisconnect
Disconnect from the Furcadia game-server and Furcadia client
Public methodDispose
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodSendError
send errors to the error handler
Public methodSendToServer(String)
Sends to server.
Public methodSendToServer(INetMessage)
Sends to server.
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Extension Methods
  NameDescription
Public Extension MethodAsDouble
Ases the double.
(Defined by ObjectExtensions.)
Public Extension MethodAsInt16
converts an object to 16 bit integer
(Defined by ObjectExtensions.)
Public Extension MethodAsInt32
Ases the int32.
(Defined by ObjectExtensions.)
Public Extension MethodAsInt64
Ases the int64.
(Defined by ObjectExtensions.)
Public Extension MethodAsString
Ases the string.
(Defined by ObjectExtensions.)
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See Also