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ClientBase Class |
[This is preliminary documentation and is subject to change.]
We don't have TLS/SSL handling here, so therefore, Furcadia Settings for this are disabled
Namespace: Furcadia.Net.DirectConnection
The ClientBase type exposes the following members.
| Name | Description | |
|---|---|---|
| ClientBase |
Connect to game server with default settings
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| ClientBase(Int32) |
Initializes a new instance of the ClientBase class.
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| ClientBase(BaseConnectionOptions) |
Initializes a new instance of the ClientBase class.
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| ClientBase(String, Int32) |
Initializes a new instance of the ClientBase class.
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| Name | Description | |
|---|---|---|
| BufferCapacity |
Gets the buffer capacity.
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| CurrentConnectionAttempt |
Gets the current connection attempt.
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| IsServerSocketConnected |
Check our connection status to the game server
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| Options |
Gets or sets the options.
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| Name | Description | |
|---|---|---|
| Connect |
Connects to the Furcadia game server
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| Disconnect |
Disconnect from the Furcadia game-server and Furcadia client
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| Dispose |
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
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| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| SendError |
send errors to the error handler
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| SendToServer(String) |
Sends to server.
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| SendToServer(INetMessage) |
Sends to server.
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| ToString | Returns a string that represents the current object. (Inherited from Object.) |
| Name | Description | |
|---|---|---|
| Error |
This is triggered when a handled Exception is thrown.
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| ServerConnected |
Occurs when [server connected].
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| ServerData2 |
This is triggered when the Server sends data to the client.
Doesn't expect a return value.
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| ServerDisconnected |
This is triggered when the Server Disconnects
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| Name | Description | |
|---|---|---|
| FurcadiaUtilities |
Furcadia Utilities
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| Name | Description | |
|---|---|---|
| AsDouble |
Ases the double.
(Defined by ObjectExtensions.) | |
| AsInt16 |
converts an object to 16 bit integer
(Defined by ObjectExtensions.) | |
| AsInt32 |
Ases the int32.
(Defined by ObjectExtensions.) | |
| AsInt64 |
Ases the int64.
(Defined by ObjectExtensions.) | |
| AsString |
Ases the string.
(Defined by ObjectExtensions.) |