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ClientBaseIsServerSocketConnected Property
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This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]
Check our connection status to the game server
Namespace:
Furcadia.Net.DirectConnection
Assembly:
FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 59
Syntax public bool IsServerSocketConnected { get; }
Public ReadOnly Property IsServerSocketConnected As Boolean
Get
Dim instance As ClientBase
Dim value As Boolean
value = instance.IsServerSocketConnected
public:
property bool IsServerSocketConnected {
bool get ();
}
member IsServerSocketConnected : bool with get
Property Value
Type:
BooleanSee Also