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NetConnection Properties

This stuff is still in the planning stages. Any questions or Comments are welcome.

[This is preliminary documentation and is subject to change.]

The NetConnection type exposes the following members.

Properties
  NameDescription
Public propertyBanishList
Gets the banish list.
Public propertyBanishName
Current Name for Banish Operations

We mirror Furcadia's Banish system for efficiency

Public propertyConnectedFurre
Connected Furre (Who we are)
Public propertyConnectedFurreId
Gets or sets the connected furre identifier.
Public propertyConnectedFurreName
Gets or sets the name of the connected furre.
Public propertyDream
Current Dream Information with Furre List
Public propertyFurres
Gets or sets the furres.
Public propertyHasShare
We have Dream Share or We are Dream owner
Public propertyInDream
Public propertyIsServerSocketConnected
Gets a value indicating whether this instance is server socket connected.
Public propertyPlayer
Current Triggering player
Public propertyServerConnectPhase
Current server connection phase
Public propertyServerStatus
Server Connection status
Public propertyThroatTired
ServerQueue Throat Tired Mode

When set, a Timer is created to make us wait till the time is clear to resume.

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