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ProxySessionDataHandler Delegate

This stuff is still in the planning stages. Any questions or Comments are welcome.

[This is preliminary documentation and is subject to change.]

Send Data to Furcadia Client or Game Server

Namespace:  Furcadia.Net.Proxy
Assembly:  FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 59
Syntax
public delegate void DataHandler(
	string Message,
	EventArgs e
)

Parameters

Message
Type: SystemString
Raw instruction to send
e
Type: SystemEventArgs
Client or Server Event Arguments with Instruction type
See Also