ProxySession Class |
[This is preliminary documentation and is subject to change.]
Part1: Manage MonkeySpeak Engine Start,Stop,Restart. System Variables, MonkeySpeak Execution Triggers
Part2: Furcadia Proxy Controls, In/Out Ports, Host, Character Ini file. Connect, Disconnect, Reconnect
Part2a: Proxy Functions do link to Monkey Speak trigger execution
Part3: This Class Links loosely to the GUI
Namespace: Furcadia.Net.Proxy
The ProxySession type exposes the following members.
Name | Description | |
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ProxySession | Initializes a new instance of the ProxySession class | |
ProxySession(ProxyOptions) | Initializes a new instance of the ProxySession class |
Name | Description | |
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BanishList |
Gets the banish list.
| |
BanishName |
Current Name for Banish Operations
We mirror Furcadia's Banish system for efficiency | |
ClientConnectPhase |
Current Connection Phase
| |
ClientStatus |
Client Connection status
| |
ConnectedFurre |
Connected Furre (Who we are)
| |
ConnectedFurreId |
Gets or sets the connected furre identifier.
| |
ConnectedFurreName |
Gets or sets the name of the connected furre.
| |
Dream |
Current Dream Information with Furre List
| |
FurcadiaClientIsRunning |
Gets a value indicating whether [furcadia client is running].
| |
Furres |
Gets the furres.
| |
HasShare |
We have Dream Share or We are Dream owner
| |
InDream | ||
IsClientSocketConnected |
Gets a value indicating whether this instance is client socket connected.
| |
IsServerSocketConnected |
Gets a value indicating whether the Proxy socket is connected to the game server
| |
Options |
Gets or sets the options.
| |
Player |
Current Triggering player
| |
Proxy |
Gets the proxy.
| |
ServerConnectPhase |
Current server connection phase
| |
ServerStatus |
Server Connection status
| |
StandAlone |
Allows the Furcadia Client to Disconnect from the session,
allowing the session to remain connected to the game server
| |
ThroatTired |
ServerQueue Throat Tired Mode
When set, a Timer is created to make us wait till the time is clear to resume. |
Name | Description | |
---|---|---|
CloseFurcadiaClient |
Closes the furcadia client.
| |
Connect |
Connect the Proxy to the Furcadia Game server
| |
Disconnect |
Disconnects this instance.
| |
Dispose |
implementation of Dispose pattern callable by consumers.
| |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
FormatTextToServer |
Text Channel Prefixes (shout,whisper emote, Raw Server command)
default to say or "normal spoken command" | |
GetEnumIntT | ||
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
IsConnectedCharacter |
Are we the current executing character?
| |
IsConnectedCharacter(IFurre) |
Is the target furre the connected characyer?
| |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
OnThroatTiredTrigger |
Called when [throat tired trigger].
| |
ParseServerChannel |
Parse Channel Data
| |
ParseServerData |
Parse Server Data
| |
SendError |
send errors to the error handler
| |
SendFormattedTextToServer |
Format basic furcadia commands and send to server
We also mirror the client to server banish system. This maybe a good place to place Proxy/Bot commands for controls default to say or "normal spoken command" | |
SendToClient |
Send a raw instruction to the client
| |
SendToServer |
Send a raw instruction to Server through the Load Balancer
| |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
ClientData2 |
This is triggered when the Client sends data to the server.
Expects a return value.
| |
ClientDisconnected |
This is triggered when the Server Disconnects
| |
ClientStatusChanged |
Track the Furcadia Client status
| |
Error |
This is triggered when a handled Exception is thrown.
| |
ProcessServerChannelData |
Process Display chanObject.ChannelText and Channels
| |
ProcessServerInstruction | ||
ServerConnected |
Occurs when [server connected].
| |
ServerData2 |
Occurs when [server data2].
| |
ServerDisconnected |
This is triggered when the Server Disconnects
| |
ServerStatusChanged |
Track the Server Status
|
Name | Description | |
---|---|---|
Repq | ||
TroatTiredEventHandler |
The troat tired event handler
|
Name | Description | |
---|---|---|
AsDouble |
Ases the double.
(Defined by ObjectExtensions.) | |
AsInt16 |
converts an object to 16 bit integer
(Defined by ObjectExtensions.) | |
AsInt32 |
Ases the int32.
(Defined by ObjectExtensions.) | |
AsInt64 |
Ases the int64.
(Defined by ObjectExtensions.) | |
AsString |
Ases the string.
(Defined by ObjectExtensions.) |