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ProxySession Class |
[This is preliminary documentation and is subject to change.]
Part1: Manage MonkeySpeak Engine Start,Stop,Restart. System Variables, MonkeySpeak Execution Triggers
Part2: Furcadia Proxy Controls, In/Out Ports, Host, Character Ini file. Connect, Disconnect, Reconnect
Part2a: Proxy Functions do link to Monkey Speak trigger execution
Part3: This Class Links loosely to the GUI
Namespace: Furcadia.Net.Proxy
The ProxySession type exposes the following members.
| Name | Description | |
|---|---|---|
| ProxySession | Initializes a new instance of the ProxySession class | |
| ProxySession(ProxyOptions) | Initializes a new instance of the ProxySession class |
| Name | Description | |
|---|---|---|
| BanishList |
Gets the banish list.
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| BanishName |
Current Name for Banish Operations
We mirror Furcadia's Banish system for efficiency | |
| ClientConnectPhase |
Current Connection Phase
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| ClientStatus |
Client Connection status
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| ConnectedFurre |
Connected Furre (Who we are)
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| ConnectedFurreId |
Gets or sets the connected furre identifier.
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| ConnectedFurreName |
Gets or sets the name of the connected furre.
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| Dream |
Current Dream Information with Furre List
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| FurcadiaClientIsRunning |
Gets a value indicating whether [furcadia client is running].
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| Furres |
Gets the furres.
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| HasShare |
We have Dream Share or We are Dream owner
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| InDream | ||
| IsClientSocketConnected |
Gets a value indicating whether this instance is client socket connected.
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| IsServerSocketConnected |
Gets a value indicating whether the Proxy socket is connected to the game server
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| Options |
Gets or sets the options.
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| Player |
Current Triggering player
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| Proxy |
Gets the proxy.
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| ServerConnectPhase |
Current server connection phase
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| ServerStatus |
Server Connection status
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| StandAlone |
Allows the Furcadia Client to Disconnect from the session,
allowing the session to remain connected to the game server
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| ThroatTired |
ServerQueue Throat Tired Mode
When set, a Timer is created to make us wait till the time is clear to resume. |
| Name | Description | |
|---|---|---|
| CloseFurcadiaClient |
Closes the furcadia client.
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| Connect |
Connect the Proxy to the Furcadia Game server
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| Disconnect |
Disconnects this instance.
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| Dispose |
implementation of Dispose pattern callable by consumers.
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| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| FormatTextToServer |
Text Channel Prefixes (shout,whisper emote, Raw Server command)
default to say or "normal spoken command" | |
| GetEnumIntT | ||
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| IsConnectedCharacter |
Are we the current executing character?
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| IsConnectedCharacter(IFurre) |
Is the target furre the connected characyer?
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| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| OnThroatTiredTrigger |
Called when [throat tired trigger].
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| ParseServerChannel |
Parse Channel Data
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| ParseServerData |
Parse Server Data
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| SendError |
send errors to the error handler
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| SendFormattedTextToServer |
Format basic furcadia commands and send to server
We also mirror the client to server banish system. This maybe a good place to place Proxy/Bot commands for controls default to say or "normal spoken command" | |
| SendToClient |
Send a raw instruction to the client
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| SendToServer |
Send a raw instruction to Server through the Load Balancer
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| ToString | Returns a string that represents the current object. (Inherited from Object.) |
| Name | Description | |
|---|---|---|
| ClientData2 |
This is triggered when the Client sends data to the server.
Expects a return value.
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| ClientDisconnected |
This is triggered when the Server Disconnects
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| ClientStatusChanged |
Track the Furcadia Client status
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| Error |
This is triggered when a handled Exception is thrown.
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| ProcessServerChannelData |
Process Display chanObject.ChannelText and Channels
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| ProcessServerInstruction | ||
| ServerConnected |
Occurs when [server connected].
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| ServerData2 |
Occurs when [server data2].
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| ServerDisconnected |
This is triggered when the Server Disconnects
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| ServerStatusChanged |
Track the Server Status
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| Name | Description | |
|---|---|---|
| Repq | ||
| TroatTiredEventHandler |
The troat tired event handler
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| Name | Description | |
|---|---|---|
| AsDouble |
Ases the double.
(Defined by ObjectExtensions.) | |
| AsInt16 |
converts an object to 16 bit integer
(Defined by ObjectExtensions.) | |
| AsInt32 |
Ases the int32.
(Defined by ObjectExtensions.) | |
| AsInt64 |
Ases the int64.
(Defined by ObjectExtensions.) | |
| AsString |
Ases the string.
(Defined by ObjectExtensions.) |