ProxySession Properties |
[This is preliminary documentation and is subject to change.]
The ProxySession type exposes the following members.
Name | Description | |
---|---|---|
BanishList |
Gets the banish list.
| |
BanishName |
Current Name for Banish Operations
We mirror Furcadia's Banish system for efficiency | |
ClientConnectPhase |
Current Connection Phase
| |
ClientStatus |
Client Connection status
| |
ConnectedFurre |
Connected Furre (Who we are)
| |
ConnectedFurreId |
Gets or sets the connected furre identifier.
| |
ConnectedFurreName |
Gets or sets the name of the connected furre.
| |
Dream |
Current Dream Information with Furre List
| |
FurcadiaClientIsRunning |
Gets a value indicating whether [furcadia client is running].
| |
Furres |
Gets the furres.
| |
HasShare |
We have Dream Share or We are Dream owner
| |
InDream | ||
IsClientSocketConnected |
Gets a value indicating whether this instance is client socket connected.
| |
IsServerSocketConnected |
Gets a value indicating whether the Proxy socket is connected to the game server
| |
Options |
Gets or sets the options.
| |
Player |
Current Triggering player
| |
Proxy |
Gets the proxy.
| |
ServerConnectPhase |
Current server connection phase
| |
ServerStatus |
Server Connection status
| |
StandAlone |
Allows the Furcadia Client to Disconnect from the session,
allowing the session to remain connected to the game server
| |
ThroatTired |
ServerQueue Throat Tired Mode
When set, a Timer is created to make us wait till the time is clear to resume. |