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ProxySession Properties

This stuff is still in the planning stages. Any questions or Comments are welcome.

[This is preliminary documentation and is subject to change.]

The ProxySession type exposes the following members.

Properties
  NameDescription
Public propertyBanishList
Gets the banish list.
Public propertyBanishName
Current Name for Banish Operations

We mirror Furcadia's Banish system for efficiency

Public propertyClientConnectPhase
Current Connection Phase
Public propertyClientStatus
Client Connection status
Public propertyConnectedFurre
Connected Furre (Who we are)
Public propertyConnectedFurreId
Gets or sets the connected furre identifier.
Public propertyConnectedFurreName
Gets or sets the name of the connected furre.
Public propertyDream
Current Dream Information with Furre List
Public propertyFurcadiaClientIsRunning
Gets a value indicating whether [furcadia client is running].
Public propertyFurres
Gets the furres.
Public propertyHasShare
We have Dream Share or We are Dream owner
Public propertyInDream
Public propertyIsClientSocketConnected
Gets a value indicating whether this instance is client socket connected.
Public propertyIsServerSocketConnected
Gets a value indicating whether the Proxy socket is connected to the game server
Public propertyOptions
Gets or sets the options.
Public propertyPlayer
Current Triggering player
Public propertyProxy
Gets the proxy.
Public propertyServerConnectPhase
Current server connection phase
Public propertyServerStatus
Server Connection status
Public propertyStandAlone
Allows the Furcadia Client to Disconnect from the session, allowing the session to remain connected to the game server
Public propertyThroatTired
ServerQueue Throat Tired Mode

When set, a Timer is created to make us wait till the time is clear to resume.

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