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ProxySession Properties |
[This is preliminary documentation and is subject to change.]
The ProxySession type exposes the following members.
Name | Description | |
---|---|---|
![]() | BanishList |
Gets the banish list.
|
![]() | BanishName |
Current Name for Banish Operations
We mirror Furcadia's Banish system for efficiency |
![]() | ClientConnectPhase |
Current Connection Phase
|
![]() | ClientStatus |
Client Connection status
|
![]() | ConnectedFurre |
Connected Furre (Who we are)
|
![]() | ConnectedFurreId |
Gets or sets the connected furre identifier.
|
![]() | ConnectedFurreName |
Gets or sets the name of the connected furre.
|
![]() | Dream |
Current Dream Information with Furre List
|
![]() | FurcadiaClientIsRunning |
Gets a value indicating whether [furcadia client is running].
|
![]() | Furres |
Gets the furres.
|
![]() | HasShare |
We have Dream Share or We are Dream owner
|
![]() | InDream | |
![]() | IsClientSocketConnected |
Gets a value indicating whether this instance is client socket connected.
|
![]() | IsServerSocketConnected |
Gets a value indicating whether the Proxy socket is connected to the game server
|
![]() | Options |
Gets or sets the options.
|
![]() | Player |
Current Triggering player
|
![]() | Proxy |
Gets the proxy.
|
![]() | ServerConnectPhase |
Current server connection phase
|
![]() | ServerStatus |
Server Connection status
|
![]() | StandAlone |
Allows the Furcadia Client to Disconnect from the session,
allowing the session to remain connected to the game server
|
![]() | ThroatTired |
ServerQueue Throat Tired Mode
When set, a Timer is created to make us wait till the time is clear to resume. |