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ProxySession Properties |
[This is preliminary documentation and is subject to change.]
The ProxySession type exposes the following members.
| Name | Description | |
|---|---|---|
| BanishList |
Gets the banish list.
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| BanishName |
Current Name for Banish Operations
We mirror Furcadia's Banish system for efficiency | |
| ClientConnectPhase |
Current Connection Phase
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| ClientStatus |
Client Connection status
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| ConnectedFurre |
Connected Furre (Who we are)
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| ConnectedFurreId |
Gets or sets the connected furre identifier.
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| ConnectedFurreName |
Gets or sets the name of the connected furre.
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| Dream |
Current Dream Information with Furre List
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| FurcadiaClientIsRunning |
Gets a value indicating whether [furcadia client is running].
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| Furres |
Gets the furres.
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| HasShare |
We have Dream Share or We are Dream owner
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| InDream | ||
| IsClientSocketConnected |
Gets a value indicating whether this instance is client socket connected.
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| IsServerSocketConnected |
Gets a value indicating whether the Proxy socket is connected to the game server
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| Options |
Gets or sets the options.
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| Player |
Current Triggering player
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| Proxy |
Gets the proxy.
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| ServerConnectPhase |
Current server connection phase
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| ServerStatus |
Server Connection status
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| StandAlone |
Allows the Furcadia Client to Disconnect from the session,
allowing the session to remain connected to the game server
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| ThroatTired |
ServerQueue Throat Tired Mode
When set, a Timer is created to make us wait till the time is clear to resume. |