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NetConnectionDataHandler Delegate
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This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]
Send Data to Furcadia Client or Game Server
Namespace:
Furcadia.Net.DirectConnection
Assembly:
FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 59
Syntax public delegate void DataHandler(
string Message,
EventArgs e
)
Public Delegate Sub DataHandler (
Message As String,
e As EventArgs
)
Dim instance As New DataHandler(AddressOf HandlerMethod)
public delegate void DataHandler(
String^ Message,
EventArgs^ e
)
type DataHandler =
delegate of
Message : string *
e : EventArgs -> unit
Parameters
- Message
- Type: SystemString
Raw instruction to send
- e
- Type: SystemEventArgs
Client or Server Event Arguments with Instruction type
See Also