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MapSetEffectAt Method

This stuff is still in the planning stages. Any questions or Comments are welcome.

[This is preliminary documentation and is subject to change.]

Set the effect number at a tile specified by x & y

Namespace:  Furcadia.FurcMap
Assembly:  FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 59
Syntax
public void SetEffectAt(
	int x,
	int y,
	int effectNumber
)

Parameters

x
Type: SystemInt32
x coordinate
y
Type: SystemInt32
Y coordinate
effectNumber
Type: SystemInt32

[Missing <param name="effectNumber"/> documentation for "M:Furcadia.FurcMap.Map.SetEffectAt(System.Int32,System.Int32,System.Int32)"]

See Also