|
MapSetEffectAt Method
|
This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]
Set the effect number at a tile specified by x & y
Namespace:
Furcadia.FurcMap
Assembly:
FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 59
Syntax public void SetEffectAt(
int x,
int y,
int effectNumber
)
Public Sub SetEffectAt (
x As Integer,
y As Integer,
effectNumber As Integer
)
Dim instance As Map
Dim x As Integer
Dim y As Integer
Dim effectNumber As Integer
instance.SetEffectAt(x, y, effectNumber)
public:
void SetEffectAt(
int x,
int y,
int effectNumber
)
member SetEffectAt :
x : int *
y : int *
effectNumber : int -> unit
Parameters
- x
- Type: SystemInt32
x coordinate
- y
- Type: SystemInt32
Y coordinate
- effectNumber
- Type: SystemInt32
[Missing <param name="effectNumber"/> documentation for "M:Furcadia.FurcMap.Map.SetEffectAt(System.Int32,System.Int32,System.Int32)"]
See Also